Add a pattern to a polygon
This example uses an image from an external URL as a repeating pattern that fills a polygon feature on the map.
It uses loadImage()
to load the image from an external URL, then adds the loaded image to the style with addImage()
. Then it uses addLayer()
to create a new symbol layer that uses fill-pattern to fill a polygon with a pattern created by the repeating image.
<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Add a pattern to a polygon</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://cdn.ndrive.com/nmapsgl/v.1.6.8/nmaps-gl.js"></script><link href="https://cdn.ndrive.com/nmapsgl/v.1.6.8/nmaps-gl.css" rel="stylesheet" /><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><div id="map"></div> <script> // TO MAKE THE MAP APPEAR YOU MUST ADD YOUR ACCESS TOKEN nmapsgl.accessToken = '<your access token here>'; const map = new nmapsgl.Map({container: 'map',style: 'Streets',zoom: 1}); map.on('load', () => {// Add GeoJSON datamap.addSource('source', {'type': 'geojson','data': {'type': 'Feature','properties': {},'geometry': {'type': 'Polygon','coordinates': [[[-30, -25],[-30, 35],[30, 35],[30, -25],[-30, -25]]]}}}); // Load an image to use as the patternmap.loadImage('https://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Cat_silhouette.svg/64px-Cat_silhouette.svg.png',(err, image) => {// Throw an error if something went wrongif (err) throw err; // Declare the imagemap.addImage('pattern', image); // Use itmap.addLayer({'id': 'pattern-layer','type': 'fill','source': 'source','paint': {'fill-pattern': 'pattern'}});});});</script> </body></html>