Animate a point along a route
Use Turf to smoothly animate a point along the distance of a line.
<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Animate a point along a route</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://cdn.ndrive.com/nmapsgl/v.1.6.8/nmaps-gl.js"></script><link href="https://cdn.ndrive.com/nmapsgl/v.1.6.8/nmaps-gl.css" rel="stylesheet" /><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><style>.overlay {position: absolute;top: 10px;left: 10px;} .overlay button {font: 600 12px/20px 'Helvetica Neue', Arial, Helvetica, sans-serif;background-color: #3386c0;color: #fff;display: inline-block;margin: 0;padding: 10px 20px;border: none;cursor: pointer;border-radius: 3px;} .overlay button:hover {background-color: #4ea0da;}</style><script src="https://unpkg.com/@turf/turf@6/turf.min.js"></script> <div id="map"></div><div class="overlay"><button id="replay">Replay</button></div> <script> // TO MAKE THE MAP APPEAR YOU MUST ADD YOUR ACCESS TOKEN nmapsgl.accessToken = '<your access token here>'; const map = new nmapsgl.Map({container: 'map',style: 'Streets',center: [-96, 37.8],zoom: 3}); // San Franciscoconst origin = [-122.414, 37.776]; // Washington DCconst destination = [-77.032, 38.913]; // A simple line from origin to destination.const route = {'type': 'FeatureCollection','features': [{'type': 'Feature','geometry': {'type': 'LineString','coordinates': [origin, destination]}}]}; // A single point that animates along the route.// Coordinates are initially set to origin.const point = {'type': 'FeatureCollection','features': [{'type': 'Feature','properties': {},'geometry': {'type': 'Point','coordinates': origin}}]}; // Calculate the distance in kilometers between route start/end point.const lineDistance = turf.length(route.features[0]); const arc = []; // Number of steps to use in the arc and animation, more steps means// a smoother arc and animation, but too many steps will result in a// low frame rateconst steps = 500; // Draw an arc between the `origin` & `destination` of the two pointsfor (let i = 0; i < lineDistance; i += lineDistance / steps) {const segment = turf.along(route.features[0], i);arc.push(segment.geometry.coordinates);} // Update the route with calculated arc coordinatesroute.features[0].geometry.coordinates = arc; // Used to increment the value of the point measurement against the route.let counter = 0; map.on('load', () => {// Add a source and layer displaying a point which will be animated in a circle.map.addSource('route', {'type': 'geojson','data': route}); map.addSource('point', {'type': 'geojson','data': point}); map.addLayer({'id': 'route','source': 'route','type': 'line','paint': {'line-width': 2,'line-color': '#007cbf'}}); map.addLayer({'id': 'point','source': 'point','type': 'circle','paint': {'circle-radius': 10,'circle-color': '#007cbf'}}); function animate() {const start =route.features[0].geometry.coordinates[counter >= steps ? counter - 1 : counter];const end =route.features[0].geometry.coordinates[counter >= steps ? counter : counter + 1];if (!start || !end) return; // Update point geometry to a new position based on counter denoting// the index to access the arcpoint.features[0].geometry.coordinates =route.features[0].geometry.coordinates[counter]; // Calculate the bearing to ensure the icon is rotated to match the route arc// The bearing is calculated between the current point and the next point, except// at the end of the arc, which uses the previous point and the current pointpoint.features[0].properties.bearing = turf.bearing(turf.point(start),turf.point(end)); // Update the source with this new datamap.getSource('point').setData(point); // Request the next frame of animation as long as the end has not been reachedif (counter < steps) {requestAnimationFrame(animate);} counter = counter + 1;} document.getElementById('replay').addEventListener('click', () => {// Set the coordinates of the original point back to originpoint.features[0].geometry.coordinates = origin; // Update the source layermap.getSource('point').setData(point); // Reset the countercounter = 0; // Restart the animationanimate(counter);}); // Start the animationanimate(counter);});</script> </body></html>